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Computational Theory (Suitable for GCSE and A-Level)
Computers are very powerful machines, that do incredible work. But how do they work? How can it tell the difference between a 1 and a 7? How can it tell the difference between reading a Word document and a PowerPoint?
If you understand programmatic theory, then you can write in any programming language.
This class is designed to unravel the mysteries surrounding these machines. Ranging from programming theory (what is a pointer?) to actual computational challenges (what is the correct data structure to use based on the Big O requirements?)
No specific language is covered in this course, it will be purely theoretical knowledge and 'pseudocode'.
The topics covered are listed below
Programmatic Theory:
Literals, Operators, Keywords
Variables, Data Types, Generics
Memory Usage, Pointers, Arrays
Branching, Iteration, Iterators
Functions, Control Flow, Scope,
Closures, Enumerations, OOP
Classes and Instances, Immutability, Inheritance
Polymorphism, Exception Handling, Composition
Asynchronous Programming, Multithreading, Multiprocessing
Internal Workings:
Binary, Hexadecimal, Number Systems
Extrinsic vs Intrinsic Data, Coupling, MVC Architecture
CPU, FED Cycle, Spatial Locality
Caching, Performance, Memory Types
Storing Complex Data (Text), Storing Complex Data (Sound), Storing Complex Data (Images)
Data Structures and Algorithms:
Performance, Big O, Measuring Performance
Searching, Sorting, Decomposition
Data Structures, Arrays, Linked Lists
Single Buffers (Pools), Double Buffers, Ring Buffers
Stacks, Queues, Priority Queues
Heaps, Hash Tables, Graphs
Trees, Binary Trees, Vectors
If you understand programmatic theory, then you can write in any programming language.
This class is designed to unravel the mysteries surrounding these machines. Ranging from programming theory (what is a pointer?) to actual computational challenges (what is the correct data structure to use based on the Big O requirements?)
No specific language is covered in this course, it will be purely theoretical knowledge and 'pseudocode'.
The topics covered are listed below
Programmatic Theory:
Literals, Operators, Keywords
Variables, Data Types, Generics
Memory Usage, Pointers, Arrays
Branching, Iteration, Iterators
Functions, Control Flow, Scope,
Closures, Enumerations, OOP
Classes and Instances, Immutability, Inheritance
Polymorphism, Exception Handling, Composition
Asynchronous Programming, Multithreading, Multiprocessing
Internal Workings:
Binary, Hexadecimal, Number Systems
Extrinsic vs Intrinsic Data, Coupling, MVC Architecture
CPU, FED Cycle, Spatial Locality
Caching, Performance, Memory Types
Storing Complex Data (Text), Storing Complex Data (Sound), Storing Complex Data (Images)
Data Structures and Algorithms:
Performance, Big O, Measuring Performance
Searching, Sorting, Decomposition
Data Structures, Arrays, Linked Lists
Single Buffers (Pools), Double Buffers, Ring Buffers
Stacks, Queues, Priority Queues
Heaps, Hash Tables, Graphs
Trees, Binary Trees, Vectors
Extra information
Bring your own laptop (microphone and speakers required, webcam optional), with some sort of text editing softwareLocation
Online via webcam
At student's location: Around Hemel Hempstead, United Kingdom






|
Use ctrl + wheel to zoom!
General info
Age: | Children (7-12 years old) Teenagers (13-17 years old) Adults (18-64 years old) Seniors (65+ years old) |
---|---|
Student level: | Beginner Intermediate |
Duration: | 60 minutes |
The class is taught in: | English |
About Me
About Me:I'm currently pursuing a Master's degree in Computer Systems Engineering and I
understand how annoying it is not to achieve what you potentially could. Having done computer science for many years both for study and for work, I have a competent understanding of the subject matter and tend to run things more informally than a classroom.
I honestly believe that understanding computer science is a privilege and a pleasure. One of my top priorities is making sure my students have that privilege. My other priorities are about clearing the jargon - what appeals to me most when tutoring is seeing a mental block clear, and all the little puzzle pieces click into place.
My Teaching Style:
My style is more Q&A, where we work together to assess gaps, and build up our knowledge from there. I will break things down to their simplest form, and then build up the knowledge in layers.
My main focus is visible progress - I try to preach the mentality of 'one large problem is nothing but several smaller - and infinitely more manageable- problems'. That way, a slow lesson still has a visible output that a student can refer back to and show.
Education
Pursuing Integrated Master's in Computer Systems EngineeringAchieved 75% average across the first 3 years of my course
A-Levels in Maths, Computer Science, and Physics
Experience / Qualifications
I am used to working with students of a variety of ages and skills, having tutored for those between the ages of 6 and 16, as well as some professional presentation of projects to general public.Employed as a Computer Science Tutor for ages 6 - 16
Tutored private GCSE physics lessons
Any programming language - compiled or interpreted, statically typed or dynamic, boils down to the same common principles. These principles can then be applied to make any programming language - with any rules you desire. You can use '&' to represent addition and '>>!' to represent conditional loops. You can use 'beep' to represent branches and end each line with @.
This class aims to teach you how to create these principles to design a language, and then the different approaches on how to do it.
An end project will be to actually make your own programming language!
The topics covered are listed below:
Pretence:
Programming Language Types (grammar), Programming Language Types (formation), Programming Language Types (typing)
Stages (Lexing), Stages (Parsing), Stages (Interpreting)
Intermediate Forms (AST), Intermediate Forms (Bytecode), Transpiling
Optimisation (types), Optimisation (application to AST), Optimisation (application to Bytecode)
Building Ray (Classes):
Grammar Type, Formation Type, Typing Type
Data Types, Expressions (types), Expressions (precedence)
Statements (declarations), Statements (statements), Standard Library
Tokens, Tokenisation (characters), Tokenisation (literals)
Parsing (AST), Parsing (Visitors), Interpreting (Visitor)
Static Scope, Semantic Analysis, Resolvers (Visitor)
Building Ray (Nodes)
Parsing (Literals), Interpreting (Literals), Resolving (Literals)
Parsing (Groups), Interpreting (Groups), Resolving (Groups)
Parsing (Operators), Interpreting (Operators), Resolving (Operators)
Parsing (Variable declarations), Interpreting (Variable declarations), Resolving (Variable declarations)
Parsing (Variable getters), Interpreting (Variable getters), Resolving (Variable getters)
Parsing (Variable setters), Interpreting (Variable setters), Resolving (Variable setters)
Parsing (Branches), Interpreting (Branches), Resolving (Branches)
Parsing (Logic Gates), Interpreting (Logic Gates), Resolving (Logic Gates)
Parsing (Loops conditional), Interpreting (Loops conditional), Resolving (Loops conditional)
Parsing (Loops count), Interpreting (Loops count), Resolving (Loops count)
Parsing (Function declarations), Interpreting (Function declarations), Resolving (Function declarations)
Parsing (Function calls), Interpreting (Function calls), Resolving (Function calls)
Parsing (Scope Termination), Interpreting (Scope Termination), Resolving (Scope Termination)
Parsing (Class declarations), Interpreting (Class declarations), Resolving (Class declarations)
Parsing (Instances), Interpreting (Instances), Resolving (Instances)
Parsing (Methods), Interpreting (Methods), Resolving (Methods)
Parsing (Instance Lookup), Interpreting (Instance Lookup), Resolving (Instance Lookup)
Parsing (Constructors), Interpreting (Constructors), Resolving (Constructors)
Parsing (Inheritance), Interpreting (Inheritance), Resolving (Inheritance)
Optimisations (Visitor), Optimisations (Literal-Only Expressions), Optimisations (Variable Expressions)
Project: Build your own language! (Supervised)
Python is one of the most versatile programming languages out there, used for game development, AI, web scraping, and so much more.
In this class, I will break down the language into simple building blocks that can be used time and time again in any program, whether designing 2D Minecraft or coding your own JARVIS!
The topics covered are listed below
Basics:
Literals, Operators, Keywords
Variables, Data Types, Branching
Iteration, Iterators, Functions
Control Flow, Scope, Closures
Importing, Random Numbers, Modules and Packages
OOP, Classes and Instances, Inheritance
Polymorphism, Exception Handling, Files
Data Structures and Algorithms:
Searching, Sorting, Immutability
Lists, Tuples, Linked Lists
Single Buffers (Pools), Double Buffers, Ring Buffers
Stacks, Queues, Priority Queues
Hash Tables (dictionaries), Hash Tables (custom), Vectors
Graphs, Trees, Binary Trees
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The more detail, the better.
Ex. "Hi, when are you available to meet for a lesson?"
Ex. "Hi, when are you available to meet for a lesson?"
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from 19.39€Online via webcam
from 19.39€At student's home
100% Satisfaction Guarantee
Good-fit Instructor Guarantee
If you are not satisfied after your first lesson, Apprentus will find you another instructor or will refund your first lesson.
Online reputation
- Instructor since April 2021
- Phone number verified
- Google connected
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from 19.39€Online via webcam
from 19.39€At student's home
Good-fit Instructor Guarantee
If you are not satisfied after your first lesson, Apprentus will find you another instructor or will refund your first lesson.
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