Computers are very powerful machines, that do incredible work. But how do they work? How can it tell the difference between a 1 and a 7? How can it tell the difference between reading a Word document and a PowerPoint?
If you understand programmatic theory, then you can write in any programming language.
This class is designed to unravel the mysteries surrounding these machines. Ranging from programming theory (what is a pointer?) to actual computational challenges (what is the correct data structure to use based on the Big O requirements?)
No specific language is covered in this course, it will be purely theoretical knowledge and 'pseudocode'.
The topics covered are listed below
Programmatic Theory:
Literals, Operators, Keywords
Variables, Data Types, Generics
Memory Usage, Pointers, Arrays
Branching, Iteration, Iterators
Functions, Control Flow, Scope,
Closures, Enumerations, OOP
Classes and Instances, Immutability, Inheritance
Polymorphism, Exception Handling, Composition
Asynchronous Programming, Multithreading, Multiprocessing
Internal Workings:
Binary, Hexadecimal, Number Systems
Extrinsic vs Intrinsic Data, Coupling, MVC Architecture
CPU, FED Cycle, Spatial Locality
Caching, Performance, Memory Types
Storing Complex Data (Text), Storing Complex Data (Sound), Storing Complex Data (Images)
Data Structures and Algorithms:
Performance, Big O, Measuring Performance
Searching, Sorting, Decomposition
Data Structures, Arrays, Linked Lists
Single Buffers (Pools), Double Buffers, Ring Buffers
Stacks, Queues, Priority Queues
Heaps, Hash Tables, Graphs
Trees, Binary Trees, Vectors
Any programming language - compiled or interpreted, statically typed or dynamic, boils down to the same common principles. These principles can then be applied to make any programming language - with any rules you desire. You can use '&' to represent addition and '>>!' to represent conditional loops. You can use 'beep' to represent branches and end each line with @.
This class aims to teach you how to create these principles to design a language, and then the different approaches on how to do it.
An end project will be to actually make your own programming language!
The topics covered are listed below:
Pretence:
Programming Language Types (grammar), Programming Language Types (formation), Programming Language Types (typing)
Stages (Lexing), Stages (Parsing), Stages (Interpreting)
Intermediate Forms (AST), Intermediate Forms (Bytecode), Transpiling
Optimisation (types), Optimisation (application to AST), Optimisation (application to Bytecode)
Building Ray (Classes):
Grammar Type, Formation Type, Typing Type
Data Types, Expressions (types), Expressions (precedence)
Statements (declarations), Statements (statements), Standard Library
Tokens, Tokenisation (characters), Tokenisation (literals)
Parsing (AST), Parsing (Visitors), Interpreting (Visitor)
Static Scope, Semantic Analysis, Resolvers (Visitor)
Building Ray (Nodes)
Parsing (Literals), Interpreting (Literals), Resolving (Literals)
Parsing (Groups), Interpreting (Groups), Resolving (Groups)
Parsing (Operators), Interpreting (Operators), Resolving (Operators)
Parsing (Variable declarations), Interpreting (Variable declarations), Resolving (Variable declarations)
Parsing (Variable getters), Interpreting (Variable getters), Resolving (Variable getters)
Parsing (Variable setters), Interpreting (Variable setters), Resolving (Variable setters)
Parsing (Branches), Interpreting (Branches), Resolving (Branches)
Parsing (Logic Gates), Interpreting (Logic Gates), Resolving (Logic Gates)
Parsing (Loops conditional), Interpreting (Loops conditional), Resolving (Loops conditional)
Parsing (Loops count), Interpreting (Loops count), Resolving (Loops count)
Parsing (Function declarations), Interpreting (Function declarations), Resolving (Function declarations)
Parsing (Function calls), Interpreting (Function calls), Resolving (Function calls)
Parsing (Scope Termination), Interpreting (Scope Termination), Resolving (Scope Termination)
Parsing (Class declarations), Interpreting (Class declarations), Resolving (Class declarations)
Parsing (Instances), Interpreting (Instances), Resolving (Instances)
Parsing (Methods), Interpreting (Methods), Resolving (Methods)
Parsing (Instance Lookup), Interpreting (Instance Lookup), Resolving (Instance Lookup)
Parsing (Constructors), Interpreting (Constructors), Resolving (Constructors)
Parsing (Inheritance), Interpreting (Inheritance), Resolving (Inheritance)
Optimisations (Visitor), Optimisations (Literal-Only Expressions), Optimisations (Variable Expressions)
Project: Build your own language! (Supervised)
Python is one of the most versatile programming languages out there, used for game development, AI, web scraping, and so much more.
In this class, I will break down the language into simple building blocks that can be used time and time again in any program, whether designing 2D Minecraft or coding your own JARVIS!
The topics covered are listed below
Basics:
Literals, Operators, Keywords
Variables, Data Types, Branching
Iteration, Iterators, Functions
Control Flow, Scope, Closures
Importing, Random Numbers, Modules and Packages
OOP, Classes and Instances, Inheritance
Polymorphism, Exception Handling, Files
Data Structures and Algorithms:
Searching, Sorting, Immutability
Lists, Tuples, Linked Lists
Single Buffers (Pools), Double Buffers, Ring Buffers
Stacks, Queues, Priority Queues
Hash Tables (dictionaries), Hash Tables (custom), Vectors
Graphs, Trees, Binary Trees
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